[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/horse/spine/horse_fetus.png" id="1_b4t35"] [sub_resource type="Animation" id="Animation_0a36l"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_w5ac1"] _data = { &"animation": SubResource("Animation_0a36l") } [node name="Native" type="Node2D" unique_id=1828137269] [node name="SpineRoot" type="Node2D" parent="." unique_id=241541554] position = Vector2(575.7336, 392.0905) scale = Vector2(9.187869, -9.187869) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1197795795] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1963942430] rotation = -0.010790063 scale = Vector2(0.99999994, 0.99999994) rest = Transform2D(0.99994177, -0.0107898535, 0.0107898535, 0.99994177, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="BabyB_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=885686924] texture = ExtResource("1_b4t35") skeleton = NodePath("..") polygon = PackedVector2Array(19.68064, 1.9049495, -5.7642097, -23.035946, -20.964043, 7.2074485, -0.45780537, 34.838387) uv = PackedVector2Array(43.65976, 84.38308, 18.48555, 109.597115, 2.960266, 79.51942, 23.16719, 51.668846) polygons = [PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="BabyA_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1685236797] z_index = 1 texture = ExtResource("1_b4t35") skeleton = NodePath("..") polygon = PackedVector2Array(34.953453, -27.852974, -7.473013, -27.50714, -6.856782, 8.0266905, 19.834137, 17.890244) uv = PackedVector2Array(45.248657, 47.972794, 2.8210144, 48.08452, 3.0539246, 12.546242, 29.636856, 2.3953018) polygons = [PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=922264228] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_w5ac1")