[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/goblin/spine/goblin_suckle_right_head.png" id="1_br051"] [sub_resource type="Animation" id="Animation_y36ft"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_pxh0a"] _data = { &"animation": SubResource("Animation_y36ft") } [node name="Native" type="Node2D" unique_id=1379339510] [node name="SpineRoot" type="Node2D" parent="." unique_id=77972594] position = Vector2(652.45526, 486.41873) scale = Vector2(10.73134, -10.73134) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=422833759] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1947108917] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=836064869] texture = ExtResource("1_br051") skeleton = NodePath("..") polygon = PackedVector2Array(28.3728, -10.09888, 7.9037504, -15.04913, -5.9216294, -15.05695, -30.69409, -0.94025, 8.275628, 38.61761) uv = PackedVector2Array(61.372803, 51.098843, 40.903748, 56.0491, 27.07837, 56.05688, 2.3059082, 41.940193, 41.275635, 2.3823738) polygons = [PackedInt32Array(4, 2, 3), PackedInt32Array(0, 1, 4), PackedInt32Array(1, 2, 4)] bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=592726180] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_pxh0a")