[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/goblin_human/spine/shield_icon.png" id="1_rrxt6"] [sub_resource type="Animation" id="Animation_qtbn0"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_vjpsr"] _data = { &"animation": SubResource("Animation_qtbn0") } [node name="Native" type="Node2D" unique_id=609716214] [node name="SpineRoot" type="Node2D" parent="." unique_id=2132298824] position = Vector2(640, 360) scale = Vector2(4.8403363, -4.8403363) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1845071758] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=2038939113] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="Icon" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1414736584] texture = ExtResource("1_rrxt6") skeleton = NodePath("..") polygon = PackedVector2Array(11.262837, 59.5, 58.5, 4.38682, 58.5, -4.68684, 3.5602427, -59.5, -2.8651474, -59.5, -58.5, -3.59807, -58.5, 3.54284, -21.843351, 48.6706, -2.9108527, 59.5) uv = PackedVector2Array(71.76283, 2, 119, 57.113182, 119, 66.186844, 64.060234, 121.00001, 57.634846, 121.00001, 2, 65.09807, 2, 57.957165, 38.65666, 12.8294, 57.589146, 2) polygons = [PackedInt32Array(5, 6, 7), PackedInt32Array(0, 7, 8), PackedInt32Array(7, 0, 1), PackedInt32Array(2, 4, 1), PackedInt32Array(4, 7, 1), PackedInt32Array(5, 7, 4), PackedInt32Array(3, 4, 2)] bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=866083629] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_vjpsr")