[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/oni/spine/oni_suckle_left_head.png" id="1_j5k64"] [sub_resource type="Animation" id="Animation_k4unj"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_mjwxj"] _data = { &"animation": SubResource("Animation_k4unj") } [node name="Native" type="Node2D" unique_id=1303668576] [node name="SpineRoot" type="Node2D" parent="." unique_id=207546467] position = Vector2(553.4305, 461.0644) scale = Vector2(13.074494, -13.074494) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=375681283] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1514170076] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=816454301] texture = ExtResource("1_j5k64") skeleton = NodePath("..") polygon = PackedVector2Array(27.04053, -13.81, -13.798029, -14.29773, -9.64716, 7.96368, -3.3404512, 29.75751, 27.001158, 28.37677) uv = PackedVector2Array(43.041504, 45.811382, 2.202942, 46.29906, 6.35376, 24.037682, 12.660507, 2.243847, 43.00209, 3.624611) polygons = [PackedInt32Array(2, 3, 4), PackedInt32Array(2, 4, 0), PackedInt32Array(1, 2, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=325485579] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_mjwxj")