[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/oni/spine/oni_suckle_right_head.png" id="1_r2xfi"] [sub_resource type="Animation" id="Animation_06x8b"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_rvja2"] _data = { &"animation": SubResource("Animation_06x8b") } [node name="Native" type="Node2D" unique_id=1085279703] [node name="SpineRoot" type="Node2D" parent="." unique_id=1806004944] position = Vector2(627.5842, 416.27347) scale = Vector2(14.21072, -14.21072) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=267459986] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=608975565] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1329761664] texture = ExtResource("1_r2xfi") skeleton = NodePath("..") polygon = PackedVector2Array(18.013369, 24.22632, 24.7981, -11.08228, -1.5140992, -16.30646, -23.05072, -5.50818, -10.964421, 23.89679) uv = PackedVector2Array(44.013397, 2.7736816, 50.79812, 38.082275, 24.4859, 43.306458, 2.9493332, 32.508087, 15.035591, 3.10318) polygons = [PackedInt32Array(2, 4, 0), PackedInt32Array(2, 0, 1), PackedInt32Array(3, 4, 2)] bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=221977690] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_rvja2")