[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/satyress/spine/satyress_baby.png" id="1_tk6lp"] [sub_resource type="Animation" id="Animation_57gf5"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_2lkh3"] _data = { &"animation": SubResource("Animation_57gf5") } [node name="Native" type="Node2D" unique_id=2051854895] [node name="SpineRoot" type="Node2D" parent="." unique_id=1047963166] position = Vector2(611.982, 370.34445) scale = Vector2(10.871951, -10.871951) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1012004337] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1980340301] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="BabyB_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1120916713] texture = ExtResource("1_tk6lp") skeleton = NodePath("..") polygon = PackedVector2Array(17.83658, 1.6123, 3.512661, -22.90704, -29.7998, 1.19019, -16.515501, 24.81) uv = PackedVector2Array(75.31366, 45.141174, 46.917328, 44.99597, 51.129944, 4.0979004, 78.22742, 3.7925415) polygons = [PackedInt32Array(0, 2, 3), PackedInt32Array(1, 2, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="BabyA_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1510613718] z_index = 1 texture = ExtResource("1_tk6lp") skeleton = NodePath("..") polygon = PackedVector2Array(1.020019, 22.75146, 28.62994, 20.7998, 34.95398, -3.75677, 13.025701, -17.34406, -10.33026, 3.18494) uv = PackedVector2Array(31.213379, 3.0062866, 43.328186, 27.893005, 25.223572, 45.64807, 2.4924927, 33.451294, 8.59314, 2.9599) polygons = [PackedInt32Array(0, 3, 4), PackedInt32Array(1, 3, 0), PackedInt32Array(1, 2, 3)] bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=198034666] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_2lkh3")