[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/satyress/spine/satyress_suckle_left_body.png" id="1_ultrv"] [sub_resource type="Animation" id="Animation_2m5bi"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_lfpja"] _data = { &"animation": SubResource("Animation_2m5bi") } [node name="Native" type="Node2D" unique_id=458484600] [node name="SpineRoot" type="Node2D" parent="." unique_id=443118353] position = Vector2(655.953, 164.75206) scale = Vector2(12.280292, -12.280292) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=40648165] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1436526559] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1238291599] texture = ExtResource("1_ultrv") skeleton = NodePath("..") polygon = PackedVector2Array(26.96252, 7.55292, 6.280212, -39.3515, -29.56067, -10.4856, -4.40588, -2.09955) uv = PackedVector2Array(58.962524, 2.4470825, 38.280212, 49.3515, 2.439331, 20.485596, 27.594116, 12.099548) polygons = [PackedInt32Array(1, 3, 0), PackedInt32Array(2, 3, 1)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1099051849] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_lfpja")