[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/satyress/spine/satyress_suckle_left_head.png" id="1_pn85h"] [sub_resource type="Animation" id="Animation_qbbli"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_fo0to"] _data = { &"animation": SubResource("Animation_qbbli") } [node name="Native" type="Node2D" unique_id=1299306041] [node name="SpineRoot" type="Node2D" parent="." unique_id=66833357] position = Vector2(557.78766, 462.39734) scale = Vector2(12.674592, -12.674592) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1573615503] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=750666613] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1305792776] texture = ExtResource("1_pn85h") skeleton = NodePath("..") polygon = PackedVector2Array(26.99872, -13.59613, -14.120969, -14.64368, -5.860661, 23.12347, 6.6836486, 30.80157, 27.093748, 25.33514) uv = PackedVector2Array(43.999634, 46.597473, 2.8799438, 47.64502, 11.140259, 9.877869, 23.68457, 2.199768, 44.094666, 7.6661987) polygons = [PackedInt32Array(4, 2, 3), PackedInt32Array(0, 2, 4), PackedInt32Array(1, 2, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=939506431] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_fo0to")