[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/goblin/spine/goblin_suckle_left_body.png" id="1_vxaoq"] [sub_resource type="Animation" id="Animation_1gebt"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_sdhgu"] _data = { &"animation": SubResource("Animation_1gebt") } [node name="Native" type="Node2D" unique_id=1591619751] [node name="SpineRoot" type="Node2D" parent="." unique_id=523924031] position = Vector2(707.5597, 163.63208) scale = Vector2(15.743565, -15.743565) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=592429021] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1125244520] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=665909442] texture = ExtResource("1_vxaoq") skeleton = NodePath("..") polygon = PackedVector2Array(18.05194, 4.9483, 18.067081, -23.16284, -6.2595787, -29.8941, -26.6496, -9.43146) uv = PackedVector2Array(47.051952, 13.051674, 47.067078, 41.162815, 22.74038, 47.894108, 2.3503685, 27.431446) polygons = [PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1728009130] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_sdhgu")