[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/horse/spine/horse_fetus_body.png" id="1_ax1o8"] [sub_resource type="Animation" id="Animation_38unr"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_xwvj3"] _data = { &"animation": SubResource("Animation_38unr") } [node name="Native" type="Node2D" unique_id=1404435047] [node name="SpineRoot" type="Node2D" parent="." unique_id=551530135] position = Vector2(673.3597, 448.94968) scale = Vector2(13.670758, -13.670758) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1984610062] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=559335617] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="BabyB_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=809187596] texture = ExtResource("1_ax1o8") skeleton = NodePath("..") polygon = PackedVector2Array(10.128301, -14.5603, -18.21503, -14.47467, -13.609681, 27.57343, 13.334589, 25.3028) uv = PackedVector2Array(31.128296, 45.060303, 2.7849731, 44.97467, 7.39032, 2.9265747, 34.334595, 5.1972046) polygons = [PackedInt32Array(0, 2, 3), PackedInt32Array(1, 2, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=492969549] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_xwvj3")