[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/orc/spine/orc_fetus_head.png" id="1_ytw40"] [sub_resource type="Animation" id="Animation_vrsxw"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_nlkrn"] _data = { &"animation": SubResource("Animation_vrsxw") } [node name="Native" type="Node2D" unique_id=1318674229] [node name="SpineRoot" type="Node2D" parent="." unique_id=349822852] position = Vector2(567.13293, 299.49667) scale = Vector2(11.60377, -11.60377) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=2100735043] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1123960848] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="BabyA_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1910025007] texture = ExtResource("1_ytw40") skeleton = NodePath("..") polygon = PackedVector2Array(28.01947, 1.16827, 28.036621, -23.85913, 7.8289814, -30.03363, -15.477419, -12.85651, 3.718019, 19.60541) uv = PackedVector2Array(46.022045, 21.331703, 46.039253, 46.359085, 25.831589, 52.533646, 2.5252266, 35.356483, 21.720638, 2.8945923) polygons = [PackedInt32Array(3, 4, 0), PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=507376175] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_nlkrn")