[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/orc/spine/orc_portrait_stand.png" id="1_5clet"] [sub_resource type="Animation" id="Animation_w3wk1"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_7otxl"] _data = { &"animation": SubResource("Animation_w3wk1") } [node name="Native" type="Node2D" unique_id=658246304] [node name="SpineRoot" type="Node2D" parent="." unique_id=1677854381] position = Vector2(640, 332.67154) scale = Vector2(4.2043796, -4.2043796) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1560366222] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=270914796] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="M_armB_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1717045253] modulate = Color(0.7058824, 0.52156866, 0.40392157, 1) texture = ExtResource("1_5clet") skeleton = NodePath("..") polygon = PackedVector2Array(58.000004, -75, 28.000004, -75, 28.000002, -40, 58, -40) uv = PackedVector2Array(150, 114.99999, 119.99999, 114.99999, 119.99999, 80, 150, 80) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="M_bodyB_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=454479875] modulate = Color(0.7058824, 0.52156866, 0.40392157, 1) z_index = 1 texture = ExtResource("1_5clet") skeleton = NodePath("..") polygon = PackedVector2Array(58.000004, -75, -57.999996, -75, -58, -2, 58, -2) uv = PackedVector2Array(118.00001, 112, 2, 112, 2, 39, 118.00001, 39) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="M_bodyA_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1240847828] modulate = Color(0.7058824, 0.52156866, 0.40392157, 1) z_index = 2 texture = ExtResource("1_5clet") skeleton = NodePath("..") polygon = PackedVector2Array(58.000004, -75, -57.999996, -75, -58, -40, 58, -40) uv = PackedVector2Array(118.00001, 37, 2, 37, 2, 2, 118.00001, 2) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="M_eye" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=566754987] z_index = 3 texture = ExtResource("1_5clet") skeleton = NodePath("..") polygon = PackedVector2Array(46, -1, -6, -1, -6.000001, 19, 46, 19) uv = PackedVector2Array(166.99998, 137, 114.99999, 137, 114.99999, 117, 166.99998, 117) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="M_headB2" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1942861565] z_index = 4 texture = ExtResource("1_5clet") skeleton = NodePath("..") polygon = PackedVector2Array(38, -20, -2.999999, -20, -2.9999998, -7, 38, -7) uv = PackedVector2Array(161.00002, 46, 119.99999, 46, 119.99999, 33, 161.00002, 33) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="M_headB1_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=716317257] modulate = Color(0.7058824, 0.52156866, 0.40392157, 1) z_index = 5 texture = ExtResource("1_5clet") skeleton = NodePath("..") polygon = PackedVector2Array(53, -32, -58, -32, -58.000004, 62, 52.999996, 62) uv = PackedVector2Array(113.00001, 208, 2, 208, 2, 113.99999, 113.00001, 113.99999) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="M_headB1_L" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1252419914] z_index = 6 texture = ExtResource("1_5clet") skeleton = NodePath("..") polygon = PackedVector2Array(-19.000002, 24, -45, 24, -45.000004, 54, -19.000002, 54) uv = PackedVector2Array(145.99998, 78, 119.99999, 78, 119.99999, 48, 145.99998, 48) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="M_headA2" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1047021468] z_index = 7 texture = ExtResource("1_5clet") skeleton = NodePath("..") polygon = PackedVector2Array(45, -27, -11.999999, -27, -12, -2, 45, -2) uv = PackedVector2Array(172.00002, 164, 114.99999, 164, 114.99999, 139, 172.00002, 139) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="M_headA1_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=585608865] modulate = Color(0.7058824, 0.52156866, 0.40392157, 1) z_index = 8 texture = ExtResource("1_5clet") skeleton = NodePath("..") polygon = PackedVector2Array(48.000004, -53, -36.999996, -53, -37, -11, 48, -11) uv = PackedVector2Array(200, 208, 114.99999, 208, 114.99999, 166, 200, 166) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1387846827] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_7otxl")