[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/goblin/spine/goblin_suckle_left_head.png" id="1_6618k"] [sub_resource type="Animation" id="Animation_sown7"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_8td5o"] _data = { &"animation": SubResource("Animation_sown7") } [node name="Native" type="Node2D" unique_id=1209524120] [node name="SpineRoot" type="Node2D" parent="." unique_id=1774105640] position = Vector2(521.2492, 448.17987) scale = Vector2(11.857566, -11.857566) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=421130275] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1474956947] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=726623241] texture = ExtResource("1_6618k") skeleton = NodePath("..") polygon = PackedVector2Array(33.13171, 7.56232, 7.657961, -16.8517, -13.10217, -10.08649, -6.072751, 26.12964, 19.310669, 31.72488) uv = PackedVector2Array(49.132553, 26.438362, 23.65886, 50.852432, 2.898758, 44.087204, 9.928131, 7.871048, 35.31157, 2.2758331) polygons = [PackedInt32Array(0, 1, 3), PackedInt32Array(0, 3, 4), PackedInt32Array(2, 3, 1)] bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1134143793] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_8td5o")