[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/oni_horse/spine/onirider_icon.png" id="1_g6dqy"] [sub_resource type="Animation" id="Animation_kxfmr"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_gfwoq"] _data = { &"animation": SubResource("Animation_kxfmr") } [node name="Native" type="Node2D" unique_id=573003602] [node name="SpineRoot" type="Node2D" parent="." unique_id=804936260] position = Vector2(640, 360) scale = Vector2(4.8403363, -4.8403363) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=208384667] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1382138276] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="Icon" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=606958214] texture = ExtResource("1_g6dqy") skeleton = NodePath("..") polygon = PackedVector2Array(7.3250375, 59.5, 55.40676, 26.05498, 58.5, 3.77284, 58.5, -4.61569, 3.5471227, -59.5, -2.6672873, -59.5, -58.5, -3.61768, -58.5, 3.53651, -2.5179126, 59.5) uv = PackedVector2Array(67.82504, 2, 115.90675, 35.445026, 119, 57.727158, 119, 66.115685, 64.04712, 121.00001, 57.832714, 121.00001, 2, 65.11768, 2, 57.963493, 57.982086, 2) polygons = [PackedInt32Array(2, 5, 6), PackedInt32Array(1, 2, 0), PackedInt32Array(6, 7, 2), PackedInt32Array(2, 8, 0), PackedInt32Array(8, 2, 7), PackedInt32Array(3, 5, 2), PackedInt32Array(4, 5, 3)] bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=530683067] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_gfwoq")