[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/orc/spine/orc_suckle_left_body.png" id="1_3dw2k"] [sub_resource type="Animation" id="Animation_c71vc"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_6tgdw"] _data = { &"animation": SubResource("Animation_c71vc") } [node name="Native" type="Node2D" unique_id=1276270004] [node name="SpineRoot" type="Node2D" parent="." unique_id=1305415633] position = Vector2(711.48865, 188.09787) scale = Vector2(15.542955, -15.542955) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=849627807] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=8734201] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=822154550] texture = ExtResource("1_3dw2k") skeleton = NodePath("..") polygon = PackedVector2Array(18.047491, -27.02371, -12.655329, -27.03072, -27.24634, -9.64471, 18.00897, 4.9111) uv = PackedVector2Array(48.04903, 34.024582, 17.34621, 34.0316, 2.75523, 16.64566, 48.010498, 2.0897675) polygons = [PackedInt32Array(1, 2, 3), PackedInt32Array(0, 1, 3)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=497457706] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_6tgdw")