[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/satyress/spine/satyress_fetus_head.png" id="1_fco3d"] [sub_resource type="Animation" id="Animation_a1dt8"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_h75sn"] _data = { &"animation": SubResource("Animation_a1dt8") } [node name="Native" type="Node2D" unique_id=908903792] [node name="SpineRoot" type="Node2D" parent="." unique_id=109271835] position = Vector2(480.43417, 212.56839) scale = Vector2(13.326193, -13.326193) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1052756650] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1266978529] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="BabyA_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1827654801] texture = ExtResource("1_fco3d") skeleton = NodePath("..") polygon = PackedVector2Array(19.9325, 10.54828, 32.40961, -14.09149, 13.981381, -32.67487, -8.461909, -19.28748, -2.3521104, 10.5224) uv = PackedVector2Array(30.932495, 2.9517212, 43.409607, 27.591492, 24.981384, 46.174866, 2.538086, 32.787476, 8.647888, 2.9776) polygons = [PackedInt32Array(0, 3, 4), PackedInt32Array(1, 3, 0), PackedInt32Array(1, 2, 3)] bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=103881332] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_h75sn")