[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/horse/spine/horse_fetus_head.png" id="1_csk2a"] [sub_resource type="Animation" id="Animation_0oyta"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_efwbi"] _data = { &"animation": SubResource("Animation_0oyta") } [node name="Native" type="Node2D" unique_id=1367499489] [node name="SpineRoot" type="Node2D" parent="." unique_id=278639320] position = Vector2(481.08218, 259.3252) scale = Vector2(14.104486, -14.104486) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=388805081] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1211166260] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="BabyA_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=223474216] texture = ExtResource("1_csk2a") skeleton = NodePath("..") polygon = PackedVector2Array(29.669312, -27.55682, -7.1349487, -27.52875, -6.9494004, 13.28125, 26.65991, 11.85565) uv = PackedVector2Array(39.669296, 43.056793, 2.865097, 43.028687, 3.050583, 2.218689, 36.659958, 3.6442566) polygons = [PackedInt32Array(1, 2, 3), PackedInt32Array(1, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=2115036245] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_efwbi")