[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/shortstack/spine/shortstack_portrait_stand.png" id="1_kth52"] [sub_resource type="Animation" id="Animation_1cd5x"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_g4s60"] _data = { &"animation": SubResource("Animation_1cd5x") } [node name="Native" type="Node2D" unique_id=477423355] [node name="SpineRoot" type="Node2D" parent="." unique_id=1391310746] position = Vector2(640, 360) scale = Vector2(3.84, -3.84) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=392226025] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=300406663] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="C_hairG_hairback$0_#02" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=92979996] modulate = Color(0.18039216, 0.29803923, 0.19607843, 1) texture = ExtResource("1_kth52") skeleton = 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