[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/shortstack/spine/shortstack_fetus_head.png" id="1_jfutj"] [sub_resource type="Animation" id="Animation_v6g6p"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_jrjy3"] _data = { &"animation": SubResource("Animation_v6g6p") } [node name="Native" type="Node2D" unique_id=2018783646] [node name="SpineRoot" type="Node2D" parent="." unique_id=1237598475] position = Vector2(571.33527, 266.6849) scale = Vector2(12.471136, -12.471136) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1941940567] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1791027536] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="BabyA_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=661302065] texture = ExtResource("1_jfutj") skeleton = NodePath("..") polygon = PackedVector2Array(28.07397, -0.15625, 27.997442, -23.60748, 6.8238516, -30.57581, -17.06219, -9.20984, 9.525209, 15.61084) uv = PackedVector2Array(48.073975, 18.65625, 47.997437, 42.107483, 26.823853, 49.075806, 2.9378052, 27.709839, 29.525208, 2.8892212) polygons = [PackedInt32Array(0, 3, 4), PackedInt32Array(0, 2, 3), PackedInt32Array(1, 2, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=52891748] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_jrjy3")