[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/sister/spine/sister_portrait_stand.png" id="1_u0f2b"] [sub_resource type="Animation" id="Animation_7f40v"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_ndmth"] _data = { &"animation": SubResource("Animation_7f40v") } [node name="Native" type="Node2D" unique_id=2002907428] [node name="SpineRoot" type="Node2D" parent="." unique_id=1938774569] position = Vector2(640, 356.1081) scale = Vector2(3.891892, -3.891892) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1135747223] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1316864441] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="C_hairclothE_#05" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=898587530] modulate = Color(0.26666668, 0.22745098, 0.3019608, 1) texture = ExtResource("1_u0f2b") skeleton 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PackedVector2Array(42.000004, -75, 4.0000033, -75, 4.000001, -20, 42, -20) uv = PackedVector2Array(343, 263, 305, 263, 305, 208.00002, 343, 208.00002) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_armB1_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=947027185] modulate = Color(1, 0.9411765, 0.9019608, 1) z_index = 7 texture = ExtResource("1_u0f2b") skeleton = NodePath("..") polygon = PackedVector2Array(54.000004, -75, 27.000004, -75, 27.000002, -30, 54, -30) uv = PackedVector2Array(333, 205.99998, 306, 205.99998, 306, 161, 333, 161) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="C_armclothB_chain$0" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=646251914] z_index = 8 texture = ExtResource("1_u0f2b") skeleton = NodePath("..") polygon = PackedVector2Array(58.000004, -63, 25.000002, -63, 25.000002, -36, 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