[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/sister_goblin/spine/pillory_icon.png" id="1_vggap"] [sub_resource type="Animation" id="Animation_n4wgd"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_bi5aj"] _data = { &"animation": SubResource("Animation_n4wgd") } [node name="Native" type="Node2D" unique_id=193848588] [node name="SpineRoot" type="Node2D" parent="." unique_id=1114985398] position = Vector2(640, 360) scale = Vector2(4.8403363, -4.8403363) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=391630491] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1438045153] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="Icon" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1596876222] texture = ExtResource("1_vggap") skeleton = NodePath("..") polygon = PackedVector2Array(3.6390274, 59.5, 58.5, 5.08642, 58.5, -4.83222, 3.6455226, -59.5, -2.8118474, -59.5, -58.5, -3.62019, -58.5, 3.74846, -2.6404326, 59.5) uv = PackedVector2Array(64.13902, 2, 119, 56.41359, 119, 66.33222, 64.14551, 121.00001, 57.68815, 121.00001, 2, 65.120186, 2, 57.75154, 57.85957, 2) polygons = [PackedInt32Array(2, 5, 6), PackedInt32Array(7, 0, 1), PackedInt32Array(2, 4, 5), PackedInt32Array(1, 6, 7), PackedInt32Array(6, 1, 2), PackedInt32Array(3, 4, 2)] bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=987311240] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_bi5aj")