[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/orc/spine/orc_portrait_combat.png" id="1_4vxsh"] [sub_resource type="Animation" id="Animation_rkroi"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_l354v"] _data = { &"animation": SubResource("Animation_rkroi") } [node name="Native" type="Node2D" unique_id=862392127] [node name="SpineRoot" type="Node2D" parent="." unique_id=1927764620] position = Vector2(640, 332.67154) scale = Vector2(4.2043796, -4.2043796) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1323054369] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1337818188] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="M_armB1_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1620200977] modulate = Color(0.7058824, 0.52156866, 0.40392157, 1) texture = ExtResource("1_4vxsh") skeleton = NodePath("..") polygon = PackedVector2Array(58.000004, -75, 28.000004, -75, 28.000002, -40, 58, -40) uv = PackedVector2Array(150, 65, 119.99999, 65, 119.99999, 29.999998, 150, 29.999998) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="M_bodyB_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=287883003] modulate = Color(0.7058824, 0.52156866, 0.40392157, 1) z_index = 1 texture = ExtResource("1_4vxsh") skeleton = NodePath("..") polygon = PackedVector2Array(58.000004, -75, -57.999996, -75, -58, -2, 58, -2) uv = PackedVector2Array(118, 228, 2, 228, 2, 155, 118, 155) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="M_bodyA_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1408602966] modulate = Color(0.7058824, 0.52156866, 0.40392157, 1) z_index = 2 texture = ExtResource("1_4vxsh") skeleton = NodePath("..") polygon = PackedVector2Array(58.000004, -75, -57.999996, -75, -58, -40, 58, -40) uv = PackedVector2Array(118, 57, 2, 57, 2, 22, 118, 22) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="M_bodyclothA2_#07" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1074964613] modulate = Color(0.52156866, 0.3647059, 0.2901961, 1) z_index = 3 texture = ExtResource("1_4vxsh") skeleton = NodePath("..") polygon = PackedVector2Array(54.000004, -75, -57.999996, -75, -58, -33, 54, -33) uv = PackedVector2Array(227, 153.00002, 115, 153.00002, 115, 111, 227, 111) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="M_eye" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1467308926] z_index = 4 texture = ExtResource("1_4vxsh") skeleton = NodePath("..") polygon = PackedVector2Array(46, -1, -6, -1, -6.000001, 19, 46, 19) uv = PackedVector2Array(204, 38, 152, 38, 152, 18, 204, 18) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="M_headB2" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1611872515] z_index = 5 texture = ExtResource("1_4vxsh") skeleton = NodePath("..") polygon = PackedVector2Array(38, -20, -2.999999, -20, -2.9999998, -7, 38, -7) uv = PackedVector2Array(161, 228, 119.99999, 228, 119.99999, 215, 161, 215) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="M_headB1_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=661319358] modulate = Color(0.7058824, 0.52156866, 0.40392157, 1) z_index = 6 texture = ExtResource("1_4vxsh") skeleton = NodePath("..") polygon = PackedVector2Array(53, -32, -58, -32, -58.000004, 62, 52.999996, 62) uv = PackedVector2Array(113, 153.00002, 2, 153.00002, 2, 59, 113, 59) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="M_headB1_L" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=945431013] z_index = 7 texture = ExtResource("1_4vxsh") skeleton = NodePath("..") polygon = PackedVector2Array(-19.000002, 24, -45, 24, -45.000004, 54, -19.000002, 54) uv = PackedVector2Array(228, 109, 202, 109, 202, 79, 228, 79) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="M_headA2" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1609997323] z_index = 8 texture = ExtResource("1_4vxsh") skeleton = NodePath("..") polygon = PackedVector2Array(45, -27, -11.999999, -27, -12, -2, 45, -2) uv = PackedVector2Array(209, 65, 152, 65, 152, 40, 209, 40) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="M_headA1_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=134420048] modulate = Color(0.7058824, 0.52156866, 0.40392157, 1) z_index = 9 texture = ExtResource("1_4vxsh") skeleton = NodePath("..") polygon = PackedVector2Array(48.000004, -53, -36.999996, -53, -37, -11, 48, -11) uv = PackedVector2Array(200, 109, 115, 109, 115, 67.00001, 200, 67.00001) polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=793685841] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_l354v")