[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/orc/spine/orc_suckle_right_body.png" id="1_8pyna"] [sub_resource type="Animation" id="Animation_ceern"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_jqkvd"] _data = { &"animation": SubResource("Animation_ceern") } [node name="Native" type="Node2D" unique_id=1418993275] [node name="SpineRoot" type="Node2D" parent="." unique_id=475783918] position = Vector2(634.44366, 126.35156) scale = Vector2(13.333645, -13.333645) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=2113432816] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1749442160] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1263585024] texture = ExtResource("1_8pyna") skeleton = NodePath("..") polygon = PackedVector2Array(26.8161, -1.95471, 14.402832, -33.07025, -15.0353985, -33.09174, -25.98267, -1.98431) uv = PackedVector2Array(54.81617, 2.9555511, 42.402878, 34.07112, 12.964611, 34.09256, 2.0173645, 2.985077) polygons = [PackedInt32Array(1, 3, 0), PackedInt32Array(2, 3, 1)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=156551414] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_jqkvd")