[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/shortstack/spine/shortstack_suckle_left_head.png" id="1_1oqlv"] [sub_resource type="Animation" id="Animation_xf8yv"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_7vjg0"] _data = { &"animation": SubResource("Animation_xf8yv") } [node name="Native" type="Node2D" unique_id=1619733929] [node name="SpineRoot" type="Node2D" parent="." unique_id=1686523453] position = Vector2(550.7852, 459.01273) scale = Vector2(13.326476, -13.326476) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=924470562] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=720045346] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=437188868] texture = ExtResource("1_1oqlv") skeleton = NodePath("..") polygon = PackedVector2Array(27.00018, -13.901, -13.668699, -14.18134, -9.65948, 8.63812, -3.230101, 29.04089, 27.057798, 29.0166) uv = PackedVector2Array(43.00113, 45.902332, 2.3322601, 46.18267, 6.341446, 23.363243, 12.770874, 2.9604378, 43.05876, 2.984787) polygons = [PackedInt32Array(4, 2, 3), PackedInt32Array(0, 2, 4), PackedInt32Array(1, 2, 0)] bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=264888678] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_7vjg0")