[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/orc/spine/orc_suckle_left_head.png" id="1_fwu31"] [sub_resource type="Animation" id="Animation_7qqqt"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_43b76"] _data = { &"animation": SubResource("Animation_7qqqt") } [node name="Native" type="Node2D" unique_id=548784086] [node name="SpineRoot" type="Node2D" parent="." unique_id=1952693585] position = Vector2(526.1506, 467.63834) scale = Vector2(12.396467, -12.396467) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=528950163] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1335250370] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1457065413] texture = ExtResource("1_fwu31") skeleton = NodePath("..") polygon = PackedVector2Array(32.1745, 10.29193, 13.238041, -14.54944, -13.806459, -13.54163, -5.822941, 25.8078, 18.521418, 31.91541) uv = PackedVector2Array(48.17539, 23.709389, 29.238941, 48.550743, 2.1944542, 47.542953, 10.177971, 8.193535, 34.522324, 2.0858994) polygons = [PackedInt32Array(0, 1, 3), PackedInt32Array(0, 3, 4), PackedInt32Array(2, 3, 1)] bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=969116493] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_43b76")