[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/satyress/spine/satyress_suckle_right_body.png" id="1_c4pjj"] [sub_resource type="Animation" id="Animation_svgas"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_ev1ju"] _data = { &"animation": SubResource("Animation_svgas") } [node name="Native" type="Node2D" unique_id=1001831964] [node name="SpineRoot" type="Node2D" parent="." unique_id=1033718353] position = Vector2(627.26355, 49.75563) scale = Vector2(15.212248, -15.212248) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=88206083] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=45084566] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1230692998] texture = ExtResource("1_c4pjj") skeleton = NodePath("..") polygon = PackedVector2Array(23.9765, -9.44275, 15.280941, -30.69525, -6.065608, -39.26221, -16.764278, -27.76031, -22.302, -11.21063, -22.14447, -6.12427, 1.5038501, -1.52655) uv = PackedVector2Array(48.9765, 10.442749, 40.280945, 31.695251, 18.934387, 40.262207, 8.235718, 28.760315, 2.697998, 12.210632, 2.8555298, 7.1242676, 26.503845, 2.5265503) polygons = [PackedInt32Array(6, 4, 5), PackedInt32Array(3, 4, 6), PackedInt32Array(1, 6, 0), PackedInt32Array(3, 6, 1), PackedInt32Array(2, 3, 1)] bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=2084070132] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_ev1ju")