[gd_scene format=3] [ext_resource type="Texture2D" path="res://characters/shortstack/spine/shortstack_suckle_right.png" id="1_rgn47"] [sub_resource type="Animation" id="Animation_ipplc"] length = 0.001 loop_mode = 1 [sub_resource type="AnimationLibrary" id="AnimationLibrary_j8ir6"] _data = { &"animation": SubResource("Animation_ipplc") } [node name="Native" type="Node2D" unique_id=1534778949] [node name="SpineRoot" type="Node2D" parent="." unique_id=2063720303] position = Vector2(649.3008, 381.46088) scale = Vector2(8.013465, -8.013465) [node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1988289513] [node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=837746228] rest = Transform2D(1, 0, 0, 1, 0, 0) auto_calculate_length_and_angle = false length = 0.0 bone_angle = 0.0 [node name="baby_head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1819160997] texture = ExtResource("1_rgn47") skeleton = NodePath("..") polygon = PackedVector2Array(28.3728, -10.09888, 7.9037504, -15.04913, -5.9216294, -15.05695, -30.69409, -0.94025, 8.275628, 38.61761) uv = PackedVector2Array(61.372803, 51.098877, 40.903748, 56.049133, 27.07837, 56.056946, 2.3059082, 41.940247, 41.275635, 2.3823853) polygons = [PackedInt32Array(4, 2, 3), PackedInt32Array(0, 1, 4), PackedInt32Array(1, 2, 4)] bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)] [node name="baby_body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1947401308] z_index = 1 texture = ExtResource("1_rgn47") skeleton = NodePath("..") polygon = PackedVector2Array(26.27991, -3.03253, 14.526552, -33.26141, -15.020808, -33.0329, -25.09595, -2.91699) uv = PackedVector2Array(116.27991, 26.032532, 104.52655, 56.261414, 74.97919, 56.032898, 64.90405, 25.916992) polygons = [PackedInt32Array(1, 2, 3), PackedInt32Array(0, 1, 3)] bones = ["root", PackedFloat32Array(1, 1, 1, 1)] [node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=342247208] root_node = NodePath("../SpineRoot/Skeleton2D") libraries/ = SubResource("AnimationLibrary_j8ir6")