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project-rr/characters/baby/human_fetus_head_native.tscn
Leonid PershinandClaude Opus 4.8 04cf5f90b0 ProjectRR — нативный прототип на ассетах ProjectR
- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме
- Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации
- Кастомизация цвета (кожа/волосы/глаза) через шейдер
- Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа
- Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-03 16:29:21 +03:00

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[gd_scene format=3]
[ext_resource type="Texture2D" path="res://characters/baby/spine/human_fetus_head.png" id="1_n16yr"]
[sub_resource type="Animation" id="Animation_3rso0"]
length = 0.001
loop_mode = 1
[sub_resource type="AnimationLibrary" id="AnimationLibrary_8td7d"]
_data = {
&"animation": SubResource("Animation_3rso0")
}
[node name="Native" type="Node2D" unique_id=1787892455]
[node name="SpineRoot" type="Node2D" parent="." unique_id=1464098984]
position = Vector2(513.9106, 236.1644)
scale = Vector2(14.671959, -14.671959)
[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1813785223]
[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=347202445]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
[node name="BabyA_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=766737398]
texture = ExtResource("1_n16yr")
skeleton = NodePath("..")
polygon = PackedVector2Array(6.4018397, 11.1671, 11.698939, 11.18899, 17.30173, 9.79136, 25.16989, 1.92205, 28.28759, -4.26542, 28.29869, -15.5406, 26.70352, -20.28282, 20.633772, -26.40188, 15.999171, -28.06957, 5.522671, -28.06136, 1.3352312, -25.97701, -4.847799, -19.81, -11.110879, -10.99007, -10.8826, -5.71766, -1.7740502, 5.98053, 1.7751096, 9.54307)
uv = PackedVector2Array(19.72821, 2.3875732, 25.025269, 2.3656616, 30.628052, 3.7633667, 38.496216, 11.63269, 41.61389, 17.82013, 41.625, 29.095276, 40.029846, 33.837524, 33.960022, 39.956543, 29.32544, 41.624268, 18.848938, 41.61615, 14.661438, 39.53174, 8.478516, 33.364685, 2.215454, 24.5448, 2.4436646, 19.2724, 11.552307, 7.5742188, 15.10144, 4.0116577)
polygons = [PackedInt32Array(11, 13, 14), PackedInt32Array(12, 13, 11), PackedInt32Array(5, 11, 4), PackedInt32Array(4, 11, 3), PackedInt32Array(14, 3, 11), PackedInt32Array(5, 10, 11), PackedInt32Array(14, 15, 0), PackedInt32Array(14, 0, 1), PackedInt32Array(3, 1, 2), PackedInt32Array(1, 3, 14), PackedInt32Array(9, 10, 8), PackedInt32Array(6, 7, 5), PackedInt32Array(10, 5, 8), PackedInt32Array(7, 8, 5)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)]
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1515759723]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_8td7d")