Files
Leonid PershinandClaude Opus 4.8 04cf5f90b0 ProjectRR — нативный прототип на ассетах ProjectR
- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме
- Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации
- Кастомизация цвета (кожа/волосы/глаза) через шейдер
- Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа
- Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-03 16:29:21 +03:00

2252 lines
447 KiB
Plaintext

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rotation = 1.4340621
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auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
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scale = Vector2(0.99999994, 0.99999994)
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auto_calculate_length_and_angle = false
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bone_angle = 0.0
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rotation = -0.59751654
scale = Vector2(0.99999994, 0.99999994)
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auto_calculate_length_and_angle = false
length = 77.68716
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rotation = 1.4294187
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auto_calculate_length_and_angle = false
length = 24.471828
bone_angle = 0.0
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rest = Transform2D(1, 0, 0, 1, -79.00364, -188.49222)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
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auto_calculate_length_and_angle = false
length = 60.737305
bone_angle = 0.0
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rest = Transform2D(1, 0, 0, 1, 40.43097, -87.66488)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
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position = Vector2(17.657104, 136.60216)
rest = Transform2D(1, 0, 0, 1, 17.657104, 136.60216)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
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rest = Transform2D(1, 0, 0, 1, 61.80815, -0.048297882)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
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auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
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auto_calculate_length_and_angle = false
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bone_angle = 0.0
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auto_calculate_length_and_angle = false
length = 16.267593
bone_angle = 0.0
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auto_calculate_length_and_angle = false
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auto_calculate_length_and_angle = false
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bone_angle = 0.0
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bone_angle = 0.0
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auto_calculate_length_and_angle = false
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bone_angle = 0.0
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auto_calculate_length_and_angle = false
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position = Vector2(9.143616, -6.034198)
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auto_calculate_length_and_angle = false
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auto_calculate_length_and_angle = false
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auto_calculate_length_and_angle = false
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auto_calculate_length_and_angle = false
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bone_angle = 0.0
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bone_angle = 0.0
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auto_calculate_length_and_angle = false
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bone_angle = 0.0
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auto_calculate_length_and_angle = false
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bone_angle = 0.0
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auto_calculate_length_and_angle = false
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auto_calculate_length_and_angle = false
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auto_calculate_length_and_angle = false
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auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
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auto_calculate_length_and_angle = false
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bone_angle = 0.0
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rotation = 0.2568312
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auto_calculate_length_and_angle = false
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auto_calculate_length_and_angle = false
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auto_calculate_length_and_angle = false
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auto_calculate_length_and_angle = false
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auto_calculate_length_and_angle = false
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position = Vector2(51.56282, -13.488892)
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auto_calculate_length_and_angle = false
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position = Vector2(4.535324, 16.941456)
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auto_calculate_length_and_angle = false
length = 62.713055
bone_angle = 0.0
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position = Vector2(10.109863, 17.800606)
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auto_calculate_length_and_angle = false
length = 51.88919
bone_angle = 0.0
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position = Vector2(13.969406, 14.495773)
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rest = Transform2D(1, 0, 0, 1, 13.142769, 8.136208)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
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position = Vector2(13.142761, 8.136215)
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scale = Vector2(0.99999994, 0.99999994)
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auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
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auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
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position = Vector2(65.078964, 12.634857)
rotation = 3.0890205
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auto_calculate_length_and_angle = false
length = 12.146939
bone_angle = 0.0
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position = Vector2(10.220917, -2.6482582)
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auto_calculate_length_and_angle = false
length = 12.362076
bone_angle = 0.0
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position = Vector2(11.454559, -2.0881767)
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auto_calculate_length_and_angle = false
length = 10.181582
bone_angle = 0.0
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position = Vector2(9.169319, -2.5423393)
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length = 8.705492
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position = Vector2(12.3558655, 0.78380966)
rest = Transform2D(1, 0, 0, 1, 12.3558655, 0.78380966)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
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