Files
project-rr/characters/elf1/elf1_portrait_combat_native.tscn
Leonid PershinandClaude Opus 4.8 04cf5f90b0 ProjectRR — нативный прототип на ассетах ProjectR
- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме
- Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации
- Кастомизация цвета (кожа/волосы/глаза) через шейдер
- Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа
- Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-03 16:29:21 +03:00

377 lines
18 KiB
Plaintext

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polygon = PackedVector2Array(33, -4, -12, -4, -12.000002, 33, 33, 33)
uv = PackedVector2Array(183, 88.00001, 138, 88.00001, 138, 51.000004, 183, 51.000004)
polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1665023774]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_3400f")