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project-rr/characters/goblin/goblin_fetus_native.tscn
Leonid PershinandClaude Opus 4.8 04cf5f90b0 ProjectRR — нативный прототип на ассетах ProjectR
- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме
- Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации
- Кастомизация цвета (кожа/волосы/глаза) через шейдер
- Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа
- Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-03 16:29:21 +03:00

48 lines
4.1 KiB
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[gd_scene format=3]
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[sub_resource type="Animation" id="Animation_6a8jm"]
length = 0.001
loop_mode = 1
[sub_resource type="AnimationLibrary" id="AnimationLibrary_0xpoq"]
_data = {
&"animation": SubResource("Animation_6a8jm")
}
[node name="Native" type="Node2D" unique_id=702450984]
[node name="SpineRoot" type="Node2D" parent="." unique_id=710928961]
position = Vector2(575.3035, 355.62766)
scale = Vector2(10.424732, -10.424732)
[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1447444752]
[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=857616887]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
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skeleton = NodePath("..")
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)]
[node name="BabyA_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1633676148]
z_index = 1
texture = ExtResource("1_y7cpn")
skeleton = NodePath("..")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1619320239]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_0xpoq")