Files
project-rr/characters/goblin_human/goblin_woman_shield_native.tscn
Leonid PershinandClaude Opus 4.8 04cf5f90b0 ProjectRR — нативный прототип на ассетах ProjectR
- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме
- Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации
- Кастомизация цвета (кожа/волосы/глаза) через шейдер
- Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа
- Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-03 16:29:21 +03:00

3134 lines
602 KiB
Plaintext

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auto_calculate_length_and_angle = false
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bone_angle = 0.0
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auto_calculate_length_and_angle = false
length = 6.5541077
bone_angle = 0.0
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rotation = 1.4602805
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auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
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rotation = -2.0642118
scale = Vector2(0.99999994, 0.99999994)
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auto_calculate_length_and_angle = false
length = 75.95789
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rotation = 0.56081283
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auto_calculate_length_and_angle = false
length = 69.6705
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auto_calculate_length_and_angle = false
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auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
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rotation = 1.3820164
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auto_calculate_length_and_angle = false
length = 76.027466
bone_angle = 0.0
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auto_calculate_length_and_angle = false
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rotation = -0.32333407
scale = Vector2(0.99999994, 0.99999994)
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auto_calculate_length_and_angle = false
length = 17.551634
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rest = Transform2D(1, 0, 0, 1, -121.697266, -187.87988)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
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rotation = -1.1410112
scale = Vector2(0.99999994, 0.99999994)
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auto_calculate_length_and_angle = false
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auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
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auto_calculate_length_and_angle = false
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position = Vector2(70.58447, 18.054901)
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position = Vector2(53.29178, 0.18972397)
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auto_calculate_length_and_angle = false
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auto_calculate_length_and_angle = false
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auto_calculate_length_and_angle = false
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auto_calculate_length_and_angle = false
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rest = Transform2D(1, 0, 0, 1, 72.5972, -80.061844)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
[node name="con_C_headback" type="Bone2D" parent="SpineRoot/Skeleton2D/root/shieldA/C_root/C_body_#00/C_body_#01/C_headA_#00" unique_id=245483101]
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auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
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position = Vector2(10.993439, 14.830627)
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length = 0.0
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auto_calculate_length_and_angle = false
length = 0.0
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auto_calculate_length_and_angle = false
length = 139.61076
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position = Vector2(139.61076, 0)
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auto_calculate_length_and_angle = false
length = 120.63523
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position = Vector2(120.63523, 3.8146973e-06)
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auto_calculate_length_and_angle = false
length = 33.874863
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position = Vector2(110.360756, -13.015219)
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auto_calculate_length_and_angle = false
length = 152.29233
bone_angle = 0.0
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position = Vector2(9.555626, -2.7555847)
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length = 0.0
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[node name="C_legB1_#00" type="Bone2D" parent="SpineRoot/Skeleton2D/root/shieldA/C_root/C_hipB" unique_id=508626640]
rotation = -1.30977
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rest = Transform2D(0.25807226, -0.9661256, 0.9661256, 0.25807226, 0, 0)
auto_calculate_length_and_angle = false
length = 117.499275
bone_angle = 0.0
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auto_calculate_length_and_angle = false
length = 69.52165
bone_angle = 0.0
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position = Vector2(69.521645, 0)
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auto_calculate_length_and_angle = false
length = 33.07564
bone_angle = 0.0
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position = Vector2(181.73538, -7.073395)
rest = Transform2D(1, 0, 0, 1, 181.73538, -7.073395)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
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position = Vector2(297.4697, 205.88654)
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auto_calculate_length_and_angle = false
length = 302.49417
bone_angle = 0.0
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position = Vector2(12.844421, 10.71846)
rotation = 1.4290258
scale = Vector2(0.99999994, 0.99999994)
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auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
[node name="ik_M_armA2" type="Bone2D" parent="SpineRoot/Skeleton2D/root/shieldA/C_chainD2_chain$0/ik_M_armA1" unique_id=1538855330]
position = Vector2(-24.487595, 1.5258789e-05)
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auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
[node name="ik_C_chainD" type="Bone2D" parent="SpineRoot/Skeleton2D/root/shieldA" unique_id=1400975985]
position = Vector2(518.4239, -0.70962524)
rotation = -0.7518288
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auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
[node name="ik_C_chainC" type="Bone2D" parent="SpineRoot/Skeleton2D/root/shieldA" unique_id=621050775]
position = Vector2(176.67609, 49.428566)
rotation = -0.3001412
scale = Vector2(0.99999994, 0.99999994)
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auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
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position = Vector2(192.8165, 53.751183)
rotation = -1.7075613
scale = Vector2(0.99999994, 0.99999994)
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auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
[node name="ik_M_armB2" type="Bone2D" parent="SpineRoot/Skeleton2D/root/shieldA/ik_M_armB1" unique_id=1761994238]
position = Vector2(-28.836205, -3.0517578e-05)
rotation = -0.18804076
scale = Vector2(0.99999994, 0.99999994)
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auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
[node name="ik_C_armA" type="Bone2D" parent="SpineRoot/Skeleton2D/root/shieldA" unique_id=1294888058]
position = Vector2(487.7973, -12.112663)
rotation = 0.20536885
rest = Transform2D(0.97898585, 0.20392828, -0.20392828, 0.97898585, 487.7973, -12.112663)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
[node name="ik_C_armB" type="Bone2D" parent="SpineRoot/Skeleton2D/root/shieldA" unique_id=2083977597]
position = Vector2(486.91748, -26.241081)
rotation = 0.41767752
rest = Transform2D(0.9140335, 0.40563872, -0.40563872, 0.9140335, 486.91748, -26.241081)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
[node name="A1" type="Bone2D" parent="SpineRoot/Skeleton2D/root/shieldA" unique_id=1543441308]
position = Vector2(518.3913, 0)
rest = Transform2D(1, 0, 0, 1, 518.3913, 0)
auto_calculate_length_and_angle = false
length = 0.0
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