- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/horse/spine/horse_fetus_body.png" id="1_ax1o8"]
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[sub_resource type="Animation" id="Animation_38unr"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_xwvj3"]
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_data = {
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&"animation": SubResource("Animation_38unr")
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}
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[node name="Native" type="Node2D" unique_id=1404435047]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=551530135]
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position = Vector2(673.3597, 448.94968)
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scale = Vector2(13.670758, -13.670758)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1984610062]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=559335617]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="BabyB_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=809187596]
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texture = ExtResource("1_ax1o8")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(10.128301, -14.5603, -18.21503, -14.47467, -13.609681, 27.57343, 13.334589, 25.3028)
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uv = PackedVector2Array(31.128296, 45.060303, 2.7849731, 44.97467, 7.39032, 2.9265747, 34.334595, 5.1972046)
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polygons = [PackedInt32Array(0, 2, 3), PackedInt32Array(1, 2, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=492969549]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_xwvj3")
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