Files
project-rr/characters/orc/orc_suckle_right_native.tscn
Leonid PershinandClaude Opus 4.8 04cf5f90b0 ProjectRR — нативный прототип на ассетах ProjectR
- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме
- Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации
- Кастомизация цвета (кожа/волосы/глаза) через шейдер
- Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа
- Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-03 16:29:21 +03:00

48 lines
2.0 KiB
Plaintext

[gd_scene format=3]
[ext_resource type="Texture2D" path="res://characters/orc/spine/orc_suckle_right.png" id="1_m77gf"]
[sub_resource type="Animation" id="Animation_4fvu3"]
length = 0.001
loop_mode = 1
[sub_resource type="AnimationLibrary" id="AnimationLibrary_wj2ip"]
_data = {
&"animation": SubResource("Animation_4fvu3")
}
[node name="Native" type="Node2D" unique_id=1085110564]
[node name="SpineRoot" type="Node2D" parent="." unique_id=770284268]
position = Vector2(635.28595, 326.97534)
scale = Vector2(9.657323, -9.657323)
[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=828660294]
[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=876927511]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
[node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=670398986]
texture = ExtResource("1_m77gf")
skeleton = NodePath("..")
polygon = PackedVector2Array(16.6828, 21.67932, 23.2655, -5.12463, -0.31347895, -24.15173, -23.05035, 1.88831, -6.855831, 26.40228)
uv = PackedVector2Array(42.682858, 42.320618, 49.2655, 69.12459, 25.68655, 88.151726, 2.9496574, 62.111683, 19.144192, 37.59768)
polygons = [PackedInt32Array(3, 0, 1), PackedInt32Array(0, 3, 4), PackedInt32Array(2, 3, 1)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
[node name="body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1057274246]
z_index = 1
texture = ExtResource("1_m77gf")
skeleton = NodePath("..")
polygon = PackedVector2Array(26.86377, -2.04095, 14.393862, -33.24158, -15.065978, -32.9834, -25.88751, -1.84888)
uv = PackedVector2Array(54.863834, 3.0417023, 42.393894, 34.2424, 12.934055, 33.984188, 2.1125221, 2.8496437)
polygons = [PackedInt32Array(1, 2, 3), PackedInt32Array(0, 1, 3)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=2144426473]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_wj2ip")