- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
48 lines
2.0 KiB
Plaintext
48 lines
2.0 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/satyress/spine/satyress_baby.png" id="1_tk6lp"]
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[sub_resource type="Animation" id="Animation_57gf5"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_2lkh3"]
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_data = {
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&"animation": SubResource("Animation_57gf5")
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}
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[node name="Native" type="Node2D" unique_id=2051854895]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=1047963166]
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position = Vector2(611.982, 370.34445)
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scale = Vector2(10.871951, -10.871951)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1012004337]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1980340301]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="BabyB_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1120916713]
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texture = ExtResource("1_tk6lp")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(17.83658, 1.6123, 3.512661, -22.90704, -29.7998, 1.19019, -16.515501, 24.81)
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uv = PackedVector2Array(75.31366, 45.141174, 46.917328, 44.99597, 51.129944, 4.0979004, 78.22742, 3.7925415)
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polygons = [PackedInt32Array(0, 2, 3), PackedInt32Array(1, 2, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="BabyA_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1510613718]
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z_index = 1
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texture = ExtResource("1_tk6lp")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(1.020019, 22.75146, 28.62994, 20.7998, 34.95398, -3.75677, 13.025701, -17.34406, -10.33026, 3.18494)
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uv = PackedVector2Array(31.213379, 3.0062866, 43.328186, 27.893005, 25.223572, 45.64807, 2.4924927, 33.451294, 8.59314, 2.9599)
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polygons = [PackedInt32Array(0, 3, 4), PackedInt32Array(1, 3, 0), PackedInt32Array(1, 2, 3)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=198034666]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_2lkh3")
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