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project-rr/characters/satyress/satyress_baby_native.tscn
Leonid PershinandClaude Opus 4.8 04cf5f90b0 ProjectRR — нативный прототип на ассетах ProjectR
- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме
- Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации
- Кастомизация цвета (кожа/волосы/глаза) через шейдер
- Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа
- Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-03 16:29:21 +03:00

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[gd_scene format=3]
[ext_resource type="Texture2D" path="res://characters/satyress/spine/satyress_baby.png" id="1_tk6lp"]
[sub_resource type="Animation" id="Animation_57gf5"]
length = 0.001
loop_mode = 1
[sub_resource type="AnimationLibrary" id="AnimationLibrary_2lkh3"]
_data = {
&"animation": SubResource("Animation_57gf5")
}
[node name="Native" type="Node2D" unique_id=2051854895]
[node name="SpineRoot" type="Node2D" parent="." unique_id=1047963166]
position = Vector2(611.982, 370.34445)
scale = Vector2(10.871951, -10.871951)
[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1012004337]
[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1980340301]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
[node name="BabyB_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1120916713]
texture = ExtResource("1_tk6lp")
skeleton = NodePath("..")
polygon = PackedVector2Array(17.83658, 1.6123, 3.512661, -22.90704, -29.7998, 1.19019, -16.515501, 24.81)
uv = PackedVector2Array(75.31366, 45.141174, 46.917328, 44.99597, 51.129944, 4.0979004, 78.22742, 3.7925415)
polygons = [PackedInt32Array(0, 2, 3), PackedInt32Array(1, 2, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
[node name="BabyA_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1510613718]
z_index = 1
texture = ExtResource("1_tk6lp")
skeleton = NodePath("..")
polygon = PackedVector2Array(1.020019, 22.75146, 28.62994, 20.7998, 34.95398, -3.75677, 13.025701, -17.34406, -10.33026, 3.18494)
uv = PackedVector2Array(31.213379, 3.0062866, 43.328186, 27.893005, 25.223572, 45.64807, 2.4924927, 33.451294, 8.59314, 2.9599)
polygons = [PackedInt32Array(0, 3, 4), PackedInt32Array(1, 3, 0), PackedInt32Array(1, 2, 3)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=198034666]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_2lkh3")