- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/satyress/spine/satyress_fetus_body.png" id="1_eqxvo"]
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[sub_resource type="Animation" id="Animation_pn713"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_tp17g"]
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_data = {
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&"animation": SubResource("Animation_pn713")
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}
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[node name="Native" type="Node2D" unique_id=1303642182]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=1422130088]
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position = Vector2(640.15027, 408.78375)
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scale = Vector2(9.712464, -9.712464)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=955988603]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=145260405]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="BabyB_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=598959632]
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texture = ExtResource("1_eqxvo")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(19.79034, 2.32794, -7.031919, -24.62982, -19.82129, 8.40875, -1.0554816, 34.67542)
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uv = PackedVector2Array(41.790344, 35.17206, 14.968079, 62.12982, 2.178711, 29.091248, 20.944519, 2.824585)
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polygons = [PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=663527354]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_tp17g")
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