- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
48 lines
2.0 KiB
Plaintext
48 lines
2.0 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/satyress/spine/satyress_fetus.png" id="1_3v0uo"]
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[sub_resource type="Animation" id="Animation_fxbj8"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_stdxf"]
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_data = {
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&"animation": SubResource("Animation_fxbj8")
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}
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[node name="Native" type="Node2D" unique_id=26875628]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=139927646]
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position = Vector2(573.7478, 344.72122)
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scale = Vector2(9.501548, -9.501548)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1360087543]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=774973489]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="BabyB_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=304048357]
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texture = ExtResource("1_3v0uo")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(10.331301, -14.82812, -17.71069, -14.30353, -14.114871, 28.70282, 12.942749, 24.21735)
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uv = PackedVector2Array(74.3313, 48.328125, 46.289307, 47.803528, 49.88513, 4.79718, 76.94275, 9.282654)
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polygons = [PackedInt32Array(1, 2, 3), PackedInt32Array(0, 1, 3)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="BabyA_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1595922843]
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z_index = 1
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texture = ExtResource("1_3v0uo")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(23.49591, 7.1676, 31.65625, -17.52557, 11.827031, -31.91888, -9.498839, -18.09027, -0.2306506, 14.11041)
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uv = PackedVector2Array(35.49591, 9.332397, 43.65625, 34.025574, 23.827026, 48.418884, 2.5011597, 34.59027, 11.769348, 2.3895874)
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polygons = [PackedInt32Array(3, 4, 0), PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1825900029]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_stdxf")
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