Files
project-rr/characters/satyress/satyress_suckle_right_body_native.tscn
Leonid PershinandClaude Opus 4.8 04cf5f90b0 ProjectRR — нативный прототип на ассетах ProjectR
- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме
- Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации
- Кастомизация цвета (кожа/волосы/глаза) через шейдер
- Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа
- Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-03 16:29:21 +03:00

39 lines
1.7 KiB
Plaintext

[gd_scene format=3]
[ext_resource type="Texture2D" path="res://characters/satyress/spine/satyress_suckle_right_body.png" id="1_c4pjj"]
[sub_resource type="Animation" id="Animation_svgas"]
length = 0.001
loop_mode = 1
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ev1ju"]
_data = {
&"animation": SubResource("Animation_svgas")
}
[node name="Native" type="Node2D" unique_id=1001831964]
[node name="SpineRoot" type="Node2D" parent="." unique_id=1033718353]
position = Vector2(627.26355, 49.75563)
scale = Vector2(15.212248, -15.212248)
[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=88206083]
[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=45084566]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
[node name="body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1230692998]
texture = ExtResource("1_c4pjj")
skeleton = NodePath("..")
polygon = PackedVector2Array(23.9765, -9.44275, 15.280941, -30.69525, -6.065608, -39.26221, -16.764278, -27.76031, -22.302, -11.21063, -22.14447, -6.12427, 1.5038501, -1.52655)
uv = PackedVector2Array(48.9765, 10.442749, 40.280945, 31.695251, 18.934387, 40.262207, 8.235718, 28.760315, 2.697998, 12.210632, 2.8555298, 7.1242676, 26.503845, 2.5265503)
polygons = [PackedInt32Array(6, 4, 5), PackedInt32Array(3, 4, 6), PackedInt32Array(1, 6, 0), PackedInt32Array(3, 6, 1), PackedInt32Array(2, 3, 1)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1)]
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=2084070132]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_ev1ju")