- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
48 lines
3.9 KiB
Plaintext
48 lines
3.9 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/baby/spine/human_baby.png" id="1_lpufo"]
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[sub_resource type="Animation" id="Animation_f4clr"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_0huub"]
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_data = {
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&"animation": SubResource("Animation_f4clr")
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}
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[node name="Native" type="Node2D" unique_id=624959541]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=1303578578]
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position = Vector2(596.0399, 400.19775)
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scale = Vector2(11.933129, -11.933129)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1713064384]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1237049933]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="BabyB_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=720956508]
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texture = ExtResource("1_lpufo")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(-24.22212, 12.42406, -20.63627, 16.5125, -16.35433, 17.66073, -7.522231, 18.24291, -4.024691, 17.28302, 0.83280945, 12.55472, 9.61414, 7.48172, 12.18867, 3.59915, 14.23861, -1.20219, 13.94568, -5.97163, 9.255491, -14.08906, 2.0385706, -16.02162, -1.8049693, -15.96008, -6.6989594, -14.5544, -20.81525, -6.38441, -22.37441, -0.5531, -22.0868, 3.56079, -24.59612, 4.99905, -25.81384, 9.60414)
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uv = PackedVector2Array(58.97699, 2.3700562, 64.31061, 3.4312744, 67.445984, 6.5654297, 72.36621, 13.923157, 73.28369, 17.432068, 71.617615, 24.00293, 71.61493, 34.144287, 69.539795, 38.315186, 66.40668, 42.49115, 62.12976, 44.622192, 52.75476, 44.61908, 47.472656, 39.335327, 45.604187, 35.975952, 44.374542, 31.03479, 44.391815, 14.724731, 48.662292, 10.458801, 52.368835, 8.65094, 52.35974, 5.758667, 55.739014, 2.4015503)
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polygons = [PackedInt32Array(16, 17, 18), PackedInt32Array(3, 16, 2), PackedInt32Array(5, 3, 4), PackedInt32Array(16, 18, 0), PackedInt32Array(1, 16, 0), PackedInt32Array(16, 1, 2), PackedInt32Array(3, 5, 16), PackedInt32Array(14, 5, 13), PackedInt32Array(5, 12, 13), PackedInt32Array(5, 15, 16), PackedInt32Array(5, 14, 15), PackedInt32Array(5, 6, 12), PackedInt32Array(6, 7, 12), PackedInt32Array(11, 12, 7), PackedInt32Array(7, 9, 11), PackedInt32Array(9, 10, 11), PackedInt32Array(7, 8, 9)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)]
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[node name="BabyA_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1003692793]
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z_index = 1
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texture = ExtResource("1_lpufo")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(-6.4700704, 11.1277, -3.8404708, 15.72608, 0.17129913, 19.87942, 10.920399, 22.75879, 17.837759, 22.36506, 27.60789, 16.73708, 30.91719, 12.98452, 33.18158, 4.66843, 32.30855, -0.1791, 27.06319, -9.24791, 23.16436, -11.83216, 14.732061, -14.10332, 3.9622407, -15.11733, -0.48965946, -12.28344, -6.06632, 1.45389, -7.3769803, 6.30883)
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uv = PackedVector2Array(19.72821, 5.3875732, 25.025269, 5.3656616, 30.628052, 6.7633667, 38.496216, 14.63269, 41.61389, 20.82013, 41.625, 32.095276, 40.029846, 36.837524, 33.960022, 42.956543, 29.32544, 44.624268, 18.848938, 44.61615, 14.661438, 42.53174, 8.478516, 36.364685, 2.215454, 27.5448, 2.4436646, 22.2724, 11.552307, 10.574219, 15.10144, 7.0116577)
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polygons = [PackedInt32Array(11, 13, 14), PackedInt32Array(12, 13, 11), PackedInt32Array(5, 11, 4), PackedInt32Array(4, 11, 3), PackedInt32Array(14, 3, 11), PackedInt32Array(5, 10, 11), PackedInt32Array(14, 15, 0), PackedInt32Array(14, 0, 1), PackedInt32Array(3, 1, 2), PackedInt32Array(1, 3, 14), PackedInt32Array(9, 10, 8), PackedInt32Array(6, 7, 5), PackedInt32Array(10, 5, 8), PackedInt32Array(7, 8, 5)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1024410934]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_0huub")
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