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project-rr/characters/orc/orc_baby_native.tscn
T
Leonid PershinandClaude Opus 4.8 04cf5f90b0 ProjectRR — нативный прототип на ассетах ProjectR
- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме
- Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации
- Кастомизация цвета (кожа/волосы/глаза) через шейдер
- Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа
- Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-03 16:29:21 +03:00

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[gd_scene format=3]
[ext_resource type="Texture2D" path="res://characters/orc/spine/orc_baby.png" id="1_8me0c"]
[sub_resource type="Animation" id="Animation_ektgv"]
length = 0.001
loop_mode = 1
[sub_resource type="AnimationLibrary" id="AnimationLibrary_ytkx7"]
_data = {
&"animation": SubResource("Animation_ektgv")
}
[node name="Native" type="Node2D" unique_id=1258230937]
[node name="SpineRoot" type="Node2D" parent="." unique_id=1934147766]
position = Vector2(613.0384, 371.06403)
scale = Vector2(10.71571, -10.71571)
[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=277742995]
[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=799234270]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
[node name="BabyB_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1282483063]
texture = ExtResource("1_8me0c")
skeleton = NodePath("..")
polygon = PackedVector2Array(-16.655731, 23.4848, 18.54874, 3.16626, 3.672731, -22.91595, -30.33289, 1.45953)
uv = PackedVector2Array(80.01187, 10.333534, 80.017876, 50.980766, 49.99192, 51.138954, 54.09889, 9.501472)
polygons = [PackedInt32Array(1, 2, 3), PackedInt32Array(1, 3, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
[node name="BabyA_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=2123226714]
z_index = 1
texture = ExtResource("1_8me0c")
skeleton = NodePath("..")
polygon = PackedVector2Array(13.041989, 24.98096, 35.36505, 11.8595, 29.1955, -8.65082, 3.330811, -19.69421, -15.050961, 12.91461)
uv = PackedVector2Array(46.15492, 20.305511, 45.95288, 46.198547, 25.105768, 51.110703, 2.609499, 34.232986, 21.658653, 2.0094452)
polygons = [PackedInt32Array(3, 4, 0), PackedInt32Array(0, 2, 3), PackedInt32Array(1, 2, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=605144736]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_ytkx7")