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project-rr/characters/satyress/satyress_fetus_native.tscn
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Leonid PershinandClaude Opus 4.8 04cf5f90b0 ProjectRR — нативный прототип на ассетах ProjectR
- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме
- Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации
- Кастомизация цвета (кожа/волосы/глаза) через шейдер
- Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа
- Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-03 16:29:21 +03:00

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[gd_scene format=3]
[ext_resource type="Texture2D" path="res://characters/satyress/spine/satyress_fetus.png" id="1_3v0uo"]
[sub_resource type="Animation" id="Animation_fxbj8"]
length = 0.001
loop_mode = 1
[sub_resource type="AnimationLibrary" id="AnimationLibrary_stdxf"]
_data = {
&"animation": SubResource("Animation_fxbj8")
}
[node name="Native" type="Node2D" unique_id=26875628]
[node name="SpineRoot" type="Node2D" parent="." unique_id=139927646]
position = Vector2(573.7478, 344.72122)
scale = Vector2(9.501548, -9.501548)
[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1360087543]
[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=774973489]
rest = Transform2D(1, 0, 0, 1, 0, 0)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
[node name="BabyB_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=304048357]
texture = ExtResource("1_3v0uo")
skeleton = NodePath("..")
polygon = PackedVector2Array(10.331301, -14.82812, -17.71069, -14.30353, -14.114871, 28.70282, 12.942749, 24.21735)
uv = PackedVector2Array(74.3313, 48.328125, 46.289307, 47.803528, 49.88513, 4.79718, 76.94275, 9.282654)
polygons = [PackedInt32Array(1, 2, 3), PackedInt32Array(0, 1, 3)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
[node name="BabyA_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1595922843]
z_index = 1
texture = ExtResource("1_3v0uo")
skeleton = NodePath("..")
polygon = PackedVector2Array(23.49591, 7.1676, 31.65625, -17.52557, 11.827031, -31.91888, -9.498839, -18.09027, -0.2306506, 14.11041)
uv = PackedVector2Array(35.49591, 9.332397, 43.65625, 34.025574, 23.827026, 48.418884, 2.5011597, 34.59027, 11.769348, 2.3895874)
polygons = [PackedInt32Array(3, 4, 0), PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)]
bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1825900029]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_stdxf")