Files
project-rr/characters/satyress/satyress_stand_native.tscn
T
Leonid PershinandClaude Opus 4.8 04cf5f90b0 ProjectRR — нативный прототип на ассетах ProjectR
- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме
- Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации
- Кастомизация цвета (кожа/волосы/глаза) через шейдер
- Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа
- Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-03 16:29:21 +03:00

1456 lines
311 KiB
Plaintext

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rest = Transform2D(0.94501907, 0.32701516, -0.32701516, 0.94501907, 70.21466, 6.8339996)
auto_calculate_length_and_angle = false
length = 51.328884
bone_angle = 0.0
[node name="con_C_headfront" type="Bone2D" parent="SpineRoot/Skeleton2D/root/C_root/C_bodyA_#00/C_bodyA_#01/C_headA_#00" unique_id=1445302903]
position = Vector2(44.09613, -98.009094)
rest = Transform2D(1, 0, 0, 1, 44.09613, -98.009094)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
[node name="con_C_headback" type="Bone2D" parent="SpineRoot/Skeleton2D/root/C_root/C_bodyA_#00/C_bodyA_#01/C_headA_#00" unique_id=1457780790]
position = Vector2(35.22635, 175.55771)
rest = Transform2D(1, 0, 0, 1, 35.22635, 175.55771)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
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position = Vector2(68.23105, -0.3587494)
rest = Transform2D(1, 0, 0, 1, 68.23105, -0.3587494)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
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position = Vector2(-1.1879578, -4.0924225)
rest = Transform2D(1, 0, 0, 1, -1.1879578, -4.0924225)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
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position = Vector2(-0.68704224, -1.1714859)
rotation = -2.5255342
rest = Transform2D(-0.8161623, -0.57782274, 0.57782274, -0.8161623, -0.68704224, -1.1714859)
auto_calculate_length_and_angle = false
length = 14.67914
bone_angle = 0.0
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position = Vector2(14.679138, 0)
rotation = -0.52379656
rest = Transform2D(0.8659265, -0.5001713, 0.5001713, 0.8659265, 14.679138, 0)
auto_calculate_length_and_angle = false
length = 19.560926
bone_angle = 0.0
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position = Vector2(19.576508, -0.09476471)
rotation = -0.17330799
rest = Transform2D(0.98501974, -0.17244172, 0.17244172, 0.98501974, 19.576508, -0.09476471)
auto_calculate_length_and_angle = false
length = 21.259823
bone_angle = 0.0
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position = Vector2(20.89502, 10.655075)
rotation = -0.31785145
rest = Transform2D(0.9499091, -0.31252638, 0.31252638, 0.9499091, 20.89502, 10.655075)
auto_calculate_length_and_angle = false
length = 12.945831
bone_angle = 0.0
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position = Vector2(23.324585, 9.084587)
rotation = -0.14140375
rest = Transform2D(0.99001914, -0.14093299, 0.14093299, 0.99001914, 23.324585, 9.084587)
auto_calculate_length_and_angle = false
length = 13.78927
bone_angle = 0.0
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position = Vector2(10.341583, 12.211243)
rest = Transform2D(1, 0, 0, 1, 10.341583, 12.211243)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
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position = Vector2(-1.4330444, 5.8786545)
rotation = 2.45127
rest = Transform2D(-0.7710407, 0.6367859, -0.6367859, -0.7710407, -1.4330444, 5.8786545)
auto_calculate_length_and_angle = false
length = 17.058111
bone_angle = 0.0
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position = Vector2(17.135956, -0.056243896)
rotation = 0.50671077
rest = Transform2D(0.87434554, 0.48530394, -0.48530394, 0.87434554, 17.135956, -0.056243896)
auto_calculate_length_and_angle = false
length = 20.578102
bone_angle = 0.0
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position = Vector2(20.578094, 1.5258789e-05)
rotation = 0.3464257
rest = Transform2D(0.94059235, 0.33953804, -0.33953804, 0.94059235, 20.578094, 1.5258789e-05)
auto_calculate_length_and_angle = false
length = 22.953163
bone_angle = 0.0
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position = Vector2(22.953186, 3.8146973e-06)
rotation = 0.52495366
scale = Vector2(0.99999994, 0.99999994)
rest = Transform2D(0.86534715, 0.5011729, -0.5011729, 0.86534715, 22.953186, 3.8146973e-06)
auto_calculate_length_and_angle = false
length = 18.089312
bone_angle = 0.0
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position = Vector2(29.682281, -11.240322)
rotation = 0.38935652
scale = Vector2(0.99999994, 0.99999994)
rest = Transform2D(0.9251535, 0.37959316, -0.37959316, 0.9251535, 29.682281, -11.240322)
auto_calculate_length_and_angle = false
length = 16.069572
bone_angle = 0.0
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position = Vector2(23.089203, -0.64501953)
rotation = 0.1312181
scale = Vector2(0.99999994, 0.99999994)
rest = Transform2D(0.9914032, 0.13084187, -0.13084187, 0.9914032, 23.089203, -0.64501953)
auto_calculate_length_and_angle = false
length = 24.603046
bone_angle = 0.0
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position = Vector2(24.602997, 0)
rotation = -0.49778032
rest = Transform2D(0.8786446, -0.47747642, 0.47747642, 0.8786446, 24.602997, 0)
auto_calculate_length_and_angle = false
length = 26.240938
bone_angle = 0.0
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position = Vector2(26.240936, 0)
rotation = -0.2559123
rest = Transform2D(0.9674328, -0.2531281, 0.2531281, 0.9674328, 26.240936, 0)
auto_calculate_length_and_angle = false
length = 25.93676
bone_angle = 0.0
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position = Vector2(10.797485, 14.293106)
rotation = 0.7380418
scale = Vector2(0.99999994, 0.99999994)
rest = Transform2D(0.7397875, 0.67284054, -0.67284054, 0.7397875, 10.797485, 14.293106)
auto_calculate_length_and_angle = false
length = 14.975233
bone_angle = 0.0
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position = Vector2(65.62158, -18.718018)
rotation = 2.9414976
rest = Transform2D(-0.9800477, 0.19876252, -0.19876252, -0.9800477, 65.62158, -18.718018)
auto_calculate_length_and_angle = false
length = 64.37753
bone_angle = 0.0
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position = Vector2(9.215851, 22.754143)
rotation = -0.0017042633
rest = Transform2D(0.99999857, -0.0017042625, 0.0017042625, 0.99999857, 9.215851, 22.754143)
auto_calculate_length_and_angle = false
length = 71.380264
bone_angle = 0.0
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position = Vector2(22.425385, 27.167824)
rotation = 0.017122835
rest = Transform2D(0.99985343, 0.017121999, -0.017121999, 0.99985343, 22.425385, 27.167824)
auto_calculate_length_and_angle = false
length = 35.759056
bone_angle = 0.0
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position = Vector2(18.160889, 11.0859375)
rest = Transform2D(1, 0, 0, 1, 18.160889, 11.0859375)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
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position = Vector2(77.889404, 5.125534)
rotation = 3.083931
rest = Transform2D(-0.99833804, 0.057629738, -0.057629738, -0.99833804, 77.889404, 5.125534)
auto_calculate_length_and_angle = false
length = 17.151184
bone_angle = 0.0
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position = Vector2(12.525238, -3.5823288)
rotation = -0.012265567
rest = Transform2D(0.9999248, -0.012265259, 0.012265259, 0.9999248, 12.525238, -3.5823288)
auto_calculate_length_and_angle = false
length = 15.451297
bone_angle = 0.0
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position = Vector2(14.150024, -6.2802353)
rotation = -0.027339524
scale = Vector2(0.99999994, 0.99999994)
rest = Transform2D(0.9996263, -0.027336117, 0.027336117, 0.9996263, 14.150024, -6.2802353)
auto_calculate_length_and_angle = false
length = 14.537262
bone_angle = 0.0
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position = Vector2(18.498718, -0.63217163)
rest = Transform2D(1, 0, 0, 1, 18.498718, -0.63217163)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
[node name="C_tail_#02" type="Bone2D" parent="SpineRoot/Skeleton2D/root/C_root/C_bodyA_#00" unique_id=976230818]
position = Vector2(25.27237, 55.185852)
rotation = 2.2690065
rest = Transform2D(-0.6428477, 0.765994, -0.765994, -0.6428477, 25.27237, 55.185852)
auto_calculate_length_and_angle = false
length = 60.684914
bone_angle = 0.0
[node name="C_tail_#03" type="Bone2D" parent="SpineRoot/Skeleton2D/root/C_root/C_bodyA_#00/C_tail_#02" unique_id=463875473]
position = Vector2(60.563423, -0.33520508)
rotation = 0.98368734
rest = Transform2D(0.55395645, 0.83254564, -0.83254564, 0.55395645, 60.563423, -0.33520508)
auto_calculate_length_and_angle = false
length = 76.71101
bone_angle = 0.0
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position = Vector2(76.71098, 0)
rotation = 0.14983757
rest = Transform2D(0.98879534, 0.14927752, -0.14927752, 0.98879534, 76.71098, 0)
auto_calculate_length_and_angle = false
length = 55.849342
bone_angle = 0.0
[node name="C_tail_#05" type="Bone2D" parent="SpineRoot/Skeleton2D/root/C_root/C_bodyA_#00/C_tail_#02/C_tail_#03/C_tail_#04" unique_id=1178356915]
position = Vector2(55.849365, 0)
rotation = -0.7099772
rest = Transform2D(0.7583767, -0.6518165, 0.6518165, 0.7583767, 55.849365, 0)
auto_calculate_length_and_angle = false
length = 53.71049
bone_angle = 0.0
[node name="C_tail_#06" type="Bone2D" parent="SpineRoot/Skeleton2D/root/C_root/C_bodyA_#00/C_tail_#02/C_tail_#03/C_tail_#04/C_tail_#05" unique_id=677520556]
position = Vector2(53.710487, 0)
rotation = -0.42575997
scale = Vector2(0.99999994, 0.99999994)
rest = Transform2D(0.9107251, -0.413013, 0.413013, 0.9107251, 53.710487, 0)
auto_calculate_length_and_angle = false
length = 47.37225
bone_angle = 0.0
[node name="con_C_pregnant" type="Bone2D" parent="SpineRoot/Skeleton2D/root/C_root/C_bodyA_#00" unique_id=1173512867]
position = Vector2(47.166687, -94.19329)
rest = Transform2D(1, 0, 0, 1, 47.166687, -94.19329)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
[node name="C_pregnant_2" type="Bone2D" parent="SpineRoot/Skeleton2D/root/C_root/C_bodyA_#00/con_C_pregnant" unique_id=1809262530]
position = Vector2(-6.6844788, 79.91313)
rotation = 0.24617124
rest = Transform2D(0.96985257, 0.24369241, -0.24369241, 0.96985257, -6.6844788, 79.91313)
auto_calculate_length_and_angle = false
length = 22.901638
bone_angle = 0.0
[node name="C_pregnant_3" type="Bone2D" parent="SpineRoot/Skeleton2D/root/C_root/C_bodyA_#00/con_C_pregnant" unique_id=1486053368]
position = Vector2(-11.170624, 69.81358)
rotation = 0.14884038
rest = Transform2D(0.9889437, 0.14829144, -0.14829144, 0.9889437, -11.170624, 69.81358)
auto_calculate_length_and_angle = false
length = 18.51742
bone_angle = 0.0
[node name="C_pregnant_4" type="Bone2D" parent="SpineRoot/Skeleton2D/root/C_root/C_bodyA_#00/con_C_pregnant" unique_id=2121457350]
position = Vector2(-15.188293, 63.833122)
rotation = 0.10546405
rest = Transform2D(0.99444383, 0.10526865, -0.10526865, 0.99444383, -15.188293, 63.833122)
auto_calculate_length_and_angle = false
length = 21.29423
bone_angle = 0.0
[node name="Womb_[Character_0][State_Womb][Z_-0_001]" type="Bone2D" parent="SpineRoot/Skeleton2D/root/C_root/C_bodyA_#00" unique_id=1783201212]
position = Vector2(3.4944763, -0.58878326)
rotation = -1.2203536
scale = Vector2(0.99999994, 0.99999994)
rest = Transform2D(0.34331366, -0.9392208, 0.9392208, 0.34331366, 3.4944763, -0.58878326)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
[node name="C_hipA" type="Bone2D" parent="SpineRoot/Skeleton2D/root/C_root" unique_id=1312015011]
position = Vector2(-52.315163, 34.35977)
rest = Transform2D(1, 0, 0, 1, -52.315163, 34.35977)
auto_calculate_length_and_angle = false
length = 0.0
bone_angle = 0.0
[node name="C_legA1_#02" type="Bone2D" parent="SpineRoot/Skeleton2D/root/C_root/C_hipA" unique_id=1846315839]
rotation = -1.6320753
rest = Transform2D(-0.06124064, -0.99812305, 0.99812305, -0.06124064, 0, 0)
auto_calculate_length_and_angle = false
length = 173.39796
bone_angle = 0.0
[node name="C_legA1_#03" type="Bone2D" parent="SpineRoot/Skeleton2D/root/C_root/C_hipA/C_legA1_#02" unique_id=1217008039]
position = Vector2(173.398, 0)
rotation = -2.1522646
rest = Transform2D(-0.5492515, -0.8356571, 0.8356571, -0.5492515, 173.398, 0)
auto_calculate_length_and_angle = false
length = 44.031475
bone_angle = 0.0
[node name="C_legA2_#02" type="Bone2D" parent="SpineRoot/Skeleton2D/root/C_root/C_hipA/C_legA1_#02/C_legA1_#03" unique_id=2021056150]
position = Vector2(44.03148, 7.6293945e-06)
rotation = 2.2208004
scale = Vector2(0.99999994, 0.99999994)
rest = Transform2D(-0.6051896, 0.7960813, -0.7960813, -0.6051896, 44.03148, 7.6293945e-06)
auto_calculate_length_and_angle = false
length = 134.18143
bone_angle = 0.0
[node name="C_legA3" type="Bone2D" parent="SpineRoot/Skeleton2D/root/C_root/C_hipA/C_legA1_#02/C_legA1_#03/C_legA2_#02" unique_id=1139639539]
position = Vector2(134.18143, 0)
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=276242697]
root_node = NodePath("../SpineRoot/Skeleton2D")
libraries/ = SubResource("AnimationLibrary_fgxjs")