- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
48 lines
2.2 KiB
Plaintext
48 lines
2.2 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/satyress/spine/satyress_suckle_right.png" id="1_muus8"]
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[sub_resource type="Animation" id="Animation_6jgik"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_pnm88"]
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_data = {
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&"animation": SubResource("Animation_6jgik")
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}
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[node name="Native" type="Node2D" unique_id=410899485]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=124358961]
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position = Vector2(639.4242, 291.74744)
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scale = Vector2(9.062912, -9.062912)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=2085079325]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=2102245866]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="baby_head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=998487957]
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texture = ExtResource("1_muus8")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(-19.424803, 24.24689, 20.406008, 23.89453, 21.382507, 23.72748, 18.69012, -15.10907, -13.118839, -14.99335)
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uv = PackedVector2Array(52.575195, 2.7531128, 92.406006, 3.1054688, 93.38251, 3.272522, 90.690125, 42.10907, 58.881165, 41.993347)
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polygons = [PackedInt32Array(4, 0, 1), PackedInt32Array(3, 4, 1), PackedInt32Array(3, 1, 2)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="baby_body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1202433711]
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z_index = 1
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texture = ExtResource("1_muus8")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(0.90009004, -1.58282, 23.94818, -9.20148, 15.354981, -30.698, -6.183898, -39.30884, -16.973938, -27.21759, -23.82111, -6.53381)
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uv = PackedVector2Array(26.900085, 4.5828247, 49.948242, 12.201477, 41.35498, 33.697998, 19.816101, 42.308838, 9.026062, 30.21759, 2.178894, 9.533813)
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polygons = [PackedInt32Array(4, 5, 0), PackedInt32Array(2, 0, 1), PackedInt32Array(4, 0, 2), PackedInt32Array(3, 4, 2)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=85763875]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_pnm88")
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