Files
project-rr/characters/man/man_animation.animation
T
Leonid PershinandClaude Opus 4.8 04cf5f90b0 ProjectRR — нативный прототип на ассетах ProjectR
- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме
- Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации
- Кастомизация цвета (кожа/волосы/глаза) через шейдер
- Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа
- Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-03 16:29:21 +03:00

258 lines
3.9 KiB
Plaintext

[
{
"Figure": ["Man"],
"State": ["Patrol"],
"Spine": [
{
"Path": "%spine\man_combat",
"Animation": ["walk_0"],
"Loop": true,
"IsCombat": true,
},
],
},
{
"Figure": ["Man"],
"State": ["Chase"],
"Spine": [
{
"Path": "%spine\man_combat",
"Animation": ["walk_0"],
"Loop": true,
"IsCombat": true,
},
],
},
{
"Figure": ["Man"],
"State": ["Attack"],
"Spine": [
{
"Path": "%spine\man_combat",
"Animation": ["attack_0"],
"Loop": true,
"IsCombat": true,
},
],
},
{
"Figure": ["Man"],
"State": ["Wait"],
"Spine": [
{
"Path": "%spine\man_combat",
"Animation": ["idle_0"],
"Loop": true,
"IsCombat": true,
},
],
},
{
"Figure": ["Man"],
"State": ["Knockback"],
"Spine": [
{
"Path": "%spine\man_combat",
"Animation": ["knockback_0"],
"Loop": true,
"IsCombat": true,
},
],
},
{
"Figure": ["Man"],
"State": ["Stun"],
"Spine": [
{
"Path": "%spine\man_combat",
"Animation": ["stun_0"],
"Loop": true,
"IsCombat": true,
},
],
},
{
"Figure": ["Man"],
"State": ["Dead"],
"Spine": [
{
"Path": "%spine\man_dead",
"Animation": ["animation"],
"Loop": true,
},
],
},
{
"Figure": ["Man"],
"State": ["Portrait"],
"Spine": [
{
"Path": "character\baby\spine\human_baby",
"Animation": ["animation"],
"Loop": false,
},
{
"Path": "%spine\man_portrait_combat",
"Animation": ["animation"],
"Loop": false,
},
],
"Script": "ConditionScripts.Portrait",
},
{
"Figure": ["Man"],
"State": ["PortraitCombat"],
"Spine": [
{
"Path": "character\baby\spine\human_baby",
"Animation": ["animation"],
"Loop": false,
},
{
"Path": "%spine\man_portrait_combat",
"Animation": ["animation"],
"Loop": false,
},
],
"Script": "ConditionScripts.Portrait",
},
{
"Figure": ["Man"],
"State": ["Idle"],
"Spine": [
{
"Path": "%spine\man_combat",
"Animation": ["idle_0"],
"Loop": true,
},
],
},
{
"Figure": ["Man"],
"State": ["Baby"],
"Spine": [
{
"Path": "character\baby\spine\human_baby",
"Animation": ["animation"],
"Loop": true,
},
],
},
{
"Figure": ["Man"],
"State": ["Fetus"],
"Spine": [
{
"Path": "character\baby\spine\human_fetus",
"Animation": ["animation"],
"Loop": true,
},
],
},
{
"Figure": ["Man"],
"State": ["FetusHead"],
"Spine": [
{
"Path": "character\baby\spine\human_fetus_head",
"Animation": ["animation"],
"Loop": true,
},
],
},
{
"Figure": ["Man"],
"State": ["FetusBody"],
"Spine": [
{
"Path": "character\baby\spine\human_fetus_body",
"Animation": ["animation"],
"Loop": true,
},
],
},
{
"Figure": ["Man"],
"State": ["SuckleRight"],
"Spine": [
{
"Path": "character\baby\spine\human_suckle_right",
"Animation": ["animation"],
"Loop": true,
},
],
},
{
"Figure": ["Man"],
"State": ["SuckleLeft"],
"Spine": [
{
"Path": "character\baby\spine\human_suckle_left",
"Animation": ["animation"],
"Loop": true,
},
],
},
{
"Figure": ["Man"],
"State": ["SuckleRightHead"],
"Spine": [
{
"Path": "character\baby\spine\human_suckle_right_head",
"Animation": ["animation"],
"Loop": true,
},
],
},
{
"Figure": ["Man"],
"State": ["SuckleRightBody"],
"Spine": [
{
"Path": "character\baby\spine\human_suckle_right_body",
"Animation": ["animation"],
"Loop": true,
},
],
},
{
"Figure": ["Man"],
"State": ["SuckleLeftHead"],
"Spine": [
{
"Path": "character\baby\spine\human_suckle_left_head",
"Animation": ["animation"],
"Loop": true,
},
],
},
{
"Figure": ["Man"],
"State": ["SuckleLeftBody"],
"Spine": [
{
"Path": "character\baby\spine\human_suckle_left_body",
"Animation": ["animation"],
"Loop": true,
},
],
},
]