- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
48 lines
2.0 KiB
Plaintext
48 lines
2.0 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/orc/spine/orc_suckle_left.png" id="1_bekuv"]
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[sub_resource type="Animation" id="Animation_saqmv"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_pokgs"]
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_data = {
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&"animation": SubResource("Animation_saqmv")
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}
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[node name="Native" type="Node2D" unique_id=1501644453]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=1248543797]
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position = Vector2(615.92194, 383.8657)
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scale = Vector2(9.771634, -9.771634)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1830737872]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=955080987]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1251011714]
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texture = ExtResource("1_bekuv")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(18.047491, -27.02371, -12.655329, -27.03072, -27.24634, -9.64471, 18.00897, 4.9111)
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uv = PackedVector2Array(48.04903, 34.024452, 17.34621, 34.0315, 2.75523, 16.645607, 48.010498, 2.0896912)
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polygons = [PackedInt32Array(1, 2, 3), PackedInt32Array(0, 1, 3)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1481809752]
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z_index = 1
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texture = ExtResource("1_bekuv")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(32.1745, 10.29193, 13.238041, -14.54944, -13.806459, -13.54163, -5.822941, 25.8078, 18.521418, 31.91541)
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uv = PackedVector2Array(48.17539, 58.70941, 29.238941, 83.55072, 2.1944542, 82.54297, 10.177971, 43.19358, 34.522324, 37.08589)
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polygons = [PackedInt32Array(0, 1, 3), PackedInt32Array(0, 3, 4), PackedInt32Array(2, 3, 1)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=587207127]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_pokgs")
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