- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
50 lines
2.1 KiB
Plaintext
50 lines
2.1 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/horse/spine/horse_fetus.png" id="1_b4t35"]
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[sub_resource type="Animation" id="Animation_0a36l"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_w5ac1"]
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_data = {
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&"animation": SubResource("Animation_0a36l")
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}
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[node name="Native" type="Node2D" unique_id=1828137269]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=241541554]
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position = Vector2(575.7336, 392.0905)
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scale = Vector2(9.187869, -9.187869)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1197795795]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1963942430]
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rotation = -0.010790063
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scale = Vector2(0.99999994, 0.99999994)
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rest = Transform2D(0.99994177, -0.0107898535, 0.0107898535, 0.99994177, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="BabyB_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=885686924]
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texture = ExtResource("1_b4t35")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(19.68064, 1.9049495, -5.7642097, -23.035946, -20.964043, 7.2074485, -0.45780537, 34.838387)
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uv = PackedVector2Array(43.65976, 84.38308, 18.48555, 109.597115, 2.960266, 79.51942, 23.16719, 51.668846)
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polygons = [PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="BabyA_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1685236797]
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z_index = 1
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texture = ExtResource("1_b4t35")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(34.953453, -27.852974, -7.473013, -27.50714, -6.856782, 8.0266905, 19.834137, 17.890244)
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uv = PackedVector2Array(45.248657, 47.972794, 2.8210144, 48.08452, 3.0539246, 12.546242, 29.636856, 2.3953018)
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polygons = [PackedInt32Array(2, 3, 0), PackedInt32Array(1, 2, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=922264228]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_w5ac1")
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