- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/oni/spine/oni_fetus_head.png" id="1_6mygd"]
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[sub_resource type="Animation" id="Animation_quv4x"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_ko4dy"]
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_data = {
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&"animation": SubResource("Animation_quv4x")
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}
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[node name="Native" type="Node2D" unique_id=861105888]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=1473394060]
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position = Vector2(545.28827, 236.19025)
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scale = Vector2(12.52957, -12.52957)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=1363842274]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=159645390]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="BabyA_fetalstage$0_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1841364995]
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texture = ExtResource("1_6mygd")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(23.87915, 5.70537, 32.01215, -18.05817, 9.240972, -32.86703, -16.89404, -9.03644, 6.7571397, 13.10422)
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uv = PackedVector2Array(42.87751, 9.793541, 51.01046, 33.557083, 28.239204, 48.365967, 2.1042938, 24.535378, 25.755463, 2.3947525)
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polygons = [PackedInt32Array(2, 4, 0), PackedInt32Array(2, 0, 1), PackedInt32Array(3, 4, 2)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1312158464]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_ko4dy")
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