- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/orc/spine/orc_suckle_right_head.png" id="1_7dm35"]
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[sub_resource type="Animation" id="Animation_s3do5"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_kh3ja"]
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_data = {
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&"animation": SubResource("Animation_s3do5")
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}
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[node name="Native" type="Node2D" unique_id=175023899]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=162734459]
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position = Vector2(622.3149, 362.56836)
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scale = Vector2(12.046966, -12.046966)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=86054674]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=450178021]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=577312579]
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texture = ExtResource("1_7dm35")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(16.123598, 23.93896, 23.30249, -5.30426, 0.039491035, -23.69324, -20.36646, -2.02386, -11.635991, 24.11963)
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uv = PackedVector2Array(39.123596, 3.0610352, 46.30249, 32.30426, 23.03949, 50.693237, 2.633545, 29.023804, 11.364014, 2.880371)
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polygons = [PackedInt32Array(4, 1, 3), PackedInt32Array(1, 4, 0), PackedInt32Array(2, 3, 1)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=618000636]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_kh3ja")
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