- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
312 lines
14 KiB
Plaintext
312 lines
14 KiB
Plaintext
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modulate = Color(0.26666668, 0.22745098, 0.3019608, 1)
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z_index = 28
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texture = ExtResource("1_hjan1")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(7.000001, -25, -58, -25, -58.000004, 66, 6.999997, 66)
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uv = PackedVector2Array(160, 255, 95, 255, 95, 164, 160, 164)
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polygons = [PackedInt32Array(0, 1, 2), PackedInt32Array(2, 3, 0)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=390385016]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_20x5u")
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