- Все 189 скелетов Spine сконвертированы в нативные Godot Skeleton2D (.tscn), без Spine в рантайме - Меню + сцены: подземелье (карта комнат), просмотр спрайтов, нативные анимации - Кастомизация цвета (кожа/волосы/глаза) через шейдер - Вытащенные текстуры/UI/шрифты + нарезка спрайтов из атласа - Датасет комнат для LoRA, офлайн-инструменты конвертации в tools/ Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
48 lines
2.0 KiB
Plaintext
48 lines
2.0 KiB
Plaintext
[gd_scene format=3]
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[ext_resource type="Texture2D" path="res://characters/oni/spine/oni_suckle_right.png" id="1_qo6b8"]
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[sub_resource type="Animation" id="Animation_7evr8"]
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length = 0.001
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loop_mode = 1
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_t8e74"]
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_data = {
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&"animation": SubResource("Animation_7evr8")
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}
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[node name="Native" type="Node2D" unique_id=881035722]
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[node name="SpineRoot" type="Node2D" parent="." unique_id=1394237292]
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position = Vector2(631.7128, 316.02017)
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scale = Vector2(9.995652, -9.995652)
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[node name="Skeleton2D" type="Skeleton2D" parent="SpineRoot" unique_id=12753565]
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[node name="root" type="Bone2D" parent="SpineRoot/Skeleton2D" unique_id=1205553818]
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rest = Transform2D(1, 0, 0, 1, 0, 0)
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auto_calculate_length_and_angle = false
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length = 0.0
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bone_angle = 0.0
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[node name="head_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=153765118]
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texture = ExtResource("1_qo6b8")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(18.109858, 23.70798, 24.89587, -10.87038, -1.3926992, -16.41963, -23.04681, -5.47186, -10.825071, 24.41263)
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uv = PackedVector2Array(44.109047, 37.29103, 50.894997, 71.86951, 24.606438, 77.418594, 2.952324, 66.470795, 15.174126, 36.58638)
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polygons = [PackedInt32Array(2, 4, 0), PackedInt32Array(2, 0, 1), PackedInt32Array(3, 4, 2)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1, 1)]
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[node name="body_#00" type="Polygon2D" parent="SpineRoot/Skeleton2D" unique_id=1210010010]
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z_index = 1
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texture = ExtResource("1_qo6b8")
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skeleton = NodePath("..")
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polygon = PackedVector2Array(26.63416, -3.09167, 14.361632, -32.99098, -15.260008, -33.21242, -24.97601, -2.82639)
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uv = PackedVector2Array(53.63247, 3.0930328, 41.35988, 32.992325, 11.738266, 33.21373, 2.022316, 2.8276825)
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polygons = [PackedInt32Array(1, 3, 0), PackedInt32Array(2, 3, 1)]
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bones = ["root", PackedFloat32Array(1, 1, 1, 1)]
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." unique_id=1482581356]
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root_node = NodePath("../SpineRoot/Skeleton2D")
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libraries/ = SubResource("AnimationLibrary_t8e74")
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